Founder · Funatic Games
Paul Goad
Paul Goad is the founder of Funatic Games, a veteran game artist and art director with nearly 30 years of experience on Age of Empires IV, FIFA, Need for Speed, Luigi's Mansion, Squad, and more. Funatic Games is his independent studio, building joyful, competitive, and accessible games at funatic.games.
Founder
Paul Goad
Founder of Funatic Games
Art Director, Squad Franchise · Offworld Industries
30+ years in games
Paul has helped bring to life some of the most recognized franchises in gaming — including Squad, Age of Empires IV, FIFA, Need for Speed, James Bond, Luigi's Mansion, and more. That experience across art, production, leadership, and external development now fuels Funatic Games.
Shipped game credits from Paul's resume — currently Art Director for the Squad franchise at Offworld Industries, with earlier work at Relic Entertainment, Next Level Games, and Electronic Arts Canada. Click a game name to open its blog article. View LinkedIn profile.
Squad
Offworld Industries · PC
Art Director, Squad Franchise
2025–
Starship Troopers: Extermination
Offworld Industries · PC, Console
Head of Art / Art Leadership
2024–
Company of Heroes 3 — Expansion
Relic Entertainment / SEGA · PC, Xbox Series X
External Development Director
2023
Relic Entertainment / SEGA · PC, Xbox Series X
Line Producer
2020–2022
Relic Entertainment / SEGA · PC
Principal Producer — Art Department & Art Outsourcing
2021
Next Level Games · Nintendo Switch
Character Rigger / Production Art / Animation Support
2019
Metroid Prime: Federation Force
Next Level Games · Nintendo 3DS
Character Rigger
2016
Next Level Games · Nintendo 3DS
Producer — Animation / Cinematics
2013
Ubisoft Vancouver (via Next Level Games) · Xbox 360 / Kinect
Character Rigger
2011
Captain America: Super Soldier
Next Level Games · PS3, Xbox 360
Technical Art Manager / Character Rigger
2011
Tom Clancy's Ghost Recon: Future Soldier
Next Level Games · Nintendo Wii
Technical Art Manager
2010
Transformers: Cybertron Adventures
Next Level Games · Nintendo Wii
Technical Art Manager
2010
Next Level Games · WiiWare
Production Art Manager
2009
Next Level Games · Xbox 360, Nintendo Wii
Production Art Manager
2007
Radical Entertainment (contract) · PS2, Xbox, PC
HUD Design
2006
Spot the Puck
CGMarket · Online Flash
Independent Developer
2004–2006
Spot the Ball
CGMarket · Online Flash
Independent Developer
2004–2006
CGMarket · Online Flash
Independent Developer
2004–2006
FIFA 2005
Electronic Arts Canada · Xbox 360, Xbox, PS2, PC, GameCube
Associate Art Director
2004
Electronic Arts Canada · Xbox, PS2
Lead Designer
2003
Electronic Arts Canada · PC, Xbox, PS2, GameCube
Stadium Lead Artist
2002
Electronic Arts Canada · PC, Xbox, PS2, GameCube
Stadium Artist
2002
James Bond 007: Agent Under Fire
Electronic Arts Canada · Xbox, PS2
Environment Artist
2001
Need for Speed: Porsche Unleashed
Electronic Arts Canada · PC
Environment Artist
2000
Electronic Arts Canada · PlayStation, PC
Track / Environment Artist
1999
More than one game
Funatic Games was never intended to be a one-project company. Our vision is long-term: a trusted indie brand players return to again and again.
Agile and sustainable
A studio that can adapt to industry shifts while staying true to its creative core.
Gameplay-first
Experiences designed around accessibility, creativity, and replayability.
Built to last
A company structure that supports growth, talent, and multiple titles — not just one.
Why Funatic stands apart
- Gameplay over gimmicks — we design around joy, not monetization tricks.
- Driven by passion, not trends — we follow instincts, not fads.
- AAA experience, indie spirit — decades of big-studio expertise in fresh personal projects.
- No age limit on creativity — great games come from lived craft and curiosity.
Looking ahead
Funatic Games is a commitment to making play meaningful. Whether you have followed Paul's work for years or are just discovering us now, we are excited to share the journey ahead — launching new titles and shaping the future of Funatic Games.
Because games should be fun. And making them should be, too.